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Posted - 2013.04.08 14:43:00 -
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Meh. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.08 14:59:00 -
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After looking at Amarr and energy neutralisers online, the lack of change to active tanking bonuses is even more lol.
/o\ Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.08 19:04:00 -
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Just in case this is a mock gallente battleship rebalance just to make your REAL OFFER more appealing....
Hype 8/4/7 5% damage, 7.5% tracking
Megathron 7/5/7 5% ROF 7.5% Active tanking strength and cap usage.
Dominic 6/6/7 10% drone bonuses.....
Or something. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.08 22:27:00 -
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What would happen if: You swapped the rolls of the mega and hyperion?
I know the Art dept would never let you get away with a 7 high slot hyperion so...
Megathron 7/5/7 Becomes the tanky in your face brawler.
Hyperion 8/4/7 Gets tracking bonus, becomes the fleet ship or agile generic dps machine
Domi 6/6/7 Gets the right number of slots, trading dps for more versatility Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.08 22:49:00 -
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Tiedra Fortescue wrote:Pattern Clarc wrote:What would happen if: You swapped the rolls of the mega and hyperion?
I know the Art dept would never let you get away with a 7 high slot hyperion so...
Megathron 7/5/7 Becomes the tanky in your face brawler.
Hyperion 8/4/7 Gets tracking bonus, becomes the fleet ship or agile generic dps machine
Domi 6/6/7 Gets the right number of slots, trading dps for more versatility This sounds like reasonable setup and also ditch the ROF bonus on the Mega, unless you plan to boost cap recharge on it. Well, the Mega would get the active tanking bonus, hyperion tracking bonus........(or the active tanking bonus could diaf because of neuts online)
I think the irony is that they've given the Geddon perfect bonuses (even if fittings and such won't allow more than a compromised fit) for the way everyone flew the Domi.... And yet they insist on shoving active tanking bonuses down our throats when resists are still better (even at 4%) - It' madding. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.08 23:19:00 -
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Gabriel Karade wrote:Tyberius Franklin wrote:Akirei Scytale wrote: That isn't similar damage, it is significantly less with the loss of a magstab.
How does the loss of a magstab compare with the gains from a switch to an ROF bonus from the damage bonus? Losing a heavy drone, while switching to ROF means no change (actually, it's an ever so slight loss in DPS). Losing a Magstab on top of that however, means it's actually a significant loss. Basically: 7 guns, 5% dmg bonus = 8.75 turrets + 2 mag stabs (+47%) = 12.9 7 guns, 5% RoF = 9.33 turrets + 1 mag stab (+23%) = 11.5 Heh, thanks for bringing that up.
I'm certain this is part of CCP's bargining ploy and they'll be bringing out the REAL gallente changes tomorrow... And because these have all been so terrible, we'll be thanking our lucky stars when we've been brought to parity with Amitar. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.09 15:19:00 -
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People asking for 7 turret hyperions and 8 turret megathrons.... 
Round pegs in square holes indeed. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.09 15:47:00 -
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Havegun Willtravel wrote:Morning Rise,
Thanks for keeping up with the feedback. Hopefully your revisions will be innovative.
"As I said in the OP, we are in a tough spot with the active armor bonuses. We don't want to throw them out, they are fun to play when they work, and we have hopes that we will continue to bring them into viability with other changes. That said, in the mean time we don't want to overcorrect for their current position in the meta."
A couple of things I would really like to get across.
'' When they work '' - they don't really. That's why the hype is mostly unused and will continue to be. Also why the proph is X times more popular than the Myrm.
"That said, in the mean time we don't want to overcorrect for their current position in the meta." This I really want an explanation to please.
Dragoon -> Proph -> Geddon. When looking for ways to innovate new game play styles and freshen up the mix with variety there doesn't seem to be an issue with Amar. However, if you play Galente you're effectively being told that an old legacy bonus that's never really worked well, still doesn't work very well. but maybe will get better is being hung around your neck Do or Die.
Ten years ago someone decided that Amar were armor tankers and gave them the two best bonus's you could ever ask for. Resists and Armor Hitpoints. Galente were also supposed to be armor tankers but someone seemed to think that DPS tanking with Blasters would make up for squishy tank. It hasn't in the least.
Add to this the fact that Galente across the board have lower pg and cap with the worst optimal and fall off and it's not hard to figure out why they've failed to have an impact or gain the popular following that other races have.
This is our chance to finally even things out but you're failing dismally to break the mold or forge a new direction. Instead we're being told that we're stuck with bad old legacy mechanics while other people move forward in new directions. This just isn't acceptable.
Armor Hitpoints would differentiate us as a tank philosophy. It would probably still make us second place to resists But, we could fit fewer plates and at least be fast enough to apply our myopic dps in more situations.
I don't want to be handcuffed to an old failed legacy anymore. I want innovation. I want to see solutions in action not promises that stuff that doesn't work might not be so bad later maybe.
Tiericide was supposed to open the door to new things. Lets see them please. Pretty much Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.09 16:29:00 -
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I think the solution with the Domi lies in one of two ways.
What's the current Dominixs problem? Just out classed by the new Geddon, and lumped with a bunch of bonuses that don't quite work together...
Low number of high slots means is less likely to synergise it's drone specialism with drone control range augmentation. Not that sniper sentry drones work well with most fleets, can't be easily countered by smart//bombs or that the dominix has any new values to compensate for the rather stationary nature of it's deployment (ie, higher than average hp) or vunriblity of it's new focused dps source (increased drone bay)
We all feel these things, some of us on a gut level, hence the dissatisfaction.
But compared to the Hyperion and Megathron, it's an easy enough solution to attempt to solve.
Make the Dominix have the standard number of slots most battleships enjoy with either...
7/5/7 Slot layout increasing the number of drone control augmentation units it can potentially carry (with a modest CPU boost)
Or 6/6/7 Slot layout restoring utility lost by the DPS switch whilst indirecting improving (armour and/or shield) tanking ability or drone performance into a more synergistic unit.
I've seen New dual neut, heavy torp/drone geddons pushing over 1k dps - as things stand that will almost certainly be by go to drone dps machine. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.09 16:30:00 -
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Gabriel Karade wrote:Zloco Crendraven wrote:sYnc Vir wrote:Can someone point to the Gal ship that's useful in fleets?
With these changes there's even less chance of megas been welcomed alongside abaddons. A mega without 2 maga stabs is useless. To do that now you have to use 1 plate, which seems to give it an even worse tank then it currently has.
5% rof bonus + 1 mag stab = 5% dmg bonus + 2 mag stab Now u have 1 more mid slot for or web or the track comp, which means that 5% rof + 1 mag stab dps better applied than the old fit. And on top of that u get the same tank, better cap, speed and agility. Stop whining. Incorrect, and if you'd paid a bit more attention to the thread, rather than insulting everyone (including people who have 7 years more experience than you... ) then you'd know this is incorrect: 7*1.25*1.47 = 12.9 turrets (current, with two mag stabs) 7/0.75*1.23 = 11.5 turrets (proposed, with RoF bonus and one mag stab) On top of this it loses a heavy drone, with Ogre II's thats another -63 DPS. The solution, is simple; increase ROF bonus to 7.5% assuming it's still losing a heavy drone. You could of course keep it the same by removing a low slot and giving it a 10% damage bonus without changing the drone bandwidth: 7*1.5*1.23 = 12.9 Looking forward to what these new discussions (that Rise eluded to earlier) lead to. Didn't it also lose all it's missile hardpoints?  Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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Posted - 2013.04.09 20:07:00 -
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*Sigh*
Prom thinking about balance purely on the 1 vs 1 arena again.
38km neuts will be a big deal and will make the geddon a very popular ship, when combined with new beam apocs of abaddons - you could probably leave your loki/rapier/huggin at home. The bonuses have just too much synergy and relevance in this current game and pretending that it's no big deal, and that you should just bumble through and that you suck if you can't make it work is annoying as hell. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.09 20:32:00 -
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*Battleship fighters* won't - but i'm sure t1/t2 logistics, HIC's and tacklers will. :/
The mere fact that a BS has neut bonuses (and unbonused highs on the domi to boot) will generally guarantee MORE neuts, fist ******* active tanking further. From my point of view, that's the grand scheme of things.
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.09 20:49:00 -
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Prometheus Exenthal wrote:Saying the geddon is detrimental to active tanking like saying the Tempest is guilty of the same thing. The cap being removed is the same. The levels of tank and damage are similar. The only difference is 12km and tunnel vision people seem to be stuck with.
And the roaming BS comment was saying that geddons WOULDNT be a threat to roaming gangs and such because very very few people fly around in Battleships. If they were, then CCP would have done some magic, hence my applause.
The whole point of this rebalance as I see this is to give battleships a bit of a refresh and obviously that will make them more popular.
The Tempest is guilty, so were old school Canes and in this instance,and introducing a cheap, bonused neuting hull will certainly increase energy neutraliser proliferation - making you'll face neuts more often or have more neuts to contend with per engagement.
I mean, this trend shouldn't be up for dispute. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.09 21:57:00 -
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I think it's boiling down to this:
Gallente Attack Ship 1 8/4/7 - 8 turrets - Highly agile - Good scan res/lock range - Small drone bay - Damage and Tracking Bonus
Gallente Combat Ship 1 7/5/7 - Slower - ROF and Rep Amount & Cap bonus - Full drone bay - Much reduced lock range - Higher sensor strength
Correct? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.10 08:47:00 -
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Roime wrote: As a general note, idk why CCP doesn't use this opportunity to lift the whole battleship class to their former glory. 20% EHP, free extra turret+fitting for all, more sensor strength, lock range and capacitor. Ideally they would sit clearly above all other subcaps in damage, projection and staying power.
After Odyssey, ABCs will still rule.
P.S. "mobile armor battleship" is an oxymoron.
I kind of get this impression too... Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.10 09:27:00 -
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CCP Rise wrote:New versions of Hyperion and Megathron posted in the OP - let me know what you guys think. Better. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.10 11:24:00 -
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The Megathron's never looked as distinctive as it does now. No longer competeting against the Talos or even Hyperion, it becomes the principle Gun Ship with the best slot layout for an armour sniper, with the agility and sensors to match.
Although plated armour and speed don't synergise well and I would have prefered the hyperion being the attack ship, this stops the megathron completely butting heads with BeamLand(tm).
Would never have expected the Art Dept to allow the hyperion lose turrets but I guess that's the best way to keep the most people happy. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.10 11:32:00 -
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wallenbergaren wrote:Pattern Clarc wrote:The Megathron's never looked as distinctive as it does now. No longer competeting against the Talos or even Hyperion, it becomes the principle Gun Ship with the best slot layout for an armour sniper, with the agility and sensors to match.
Although plated armour and speed don't synergise well and I would have prefered the hyperion being the attack ship, this stops the megathron completely butting heads with BeamLand(tm).
Would never have expected the Art Dept to allow the hyperion lose turrets but I guess that's the best way to keep the most people happy. Yeah they need to shuffle some things around. It makes more sense for the Hyperion to be fast and for the passive tanking ship (the mega) to have the larger buffer of the two. An active tanking Hyperion is faster than a plated/trimarked Megathron. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.10 11:33:00 -
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Roime wrote:Hannott Thanos wrote:Tonto Auri wrote:CCP Rise wrote:After the first wave of feedback, we are already talking about ways to make this line look a little stronger. We tend to agree that there's room for some more strength, especially in the case of the Hyperion. We'll keep you updated. Aren't Dominix missing a slot? All other ships have 19, while Dominix only have 18. By design. Drone ships have 1 less slot. This is somewhat justified on double-damage bonused hulls, but not on purely drone-oriented ships. Dominix could now well have it's missing slot back. Another way to fix this would be to extend drone bonus to all drone effects, to actually make the mythical "drone utility" a reality. Halve ECM drone base strength while you are at it. This would also differentiate the Domi and Geddon, one would be a true drone boat, other a nasty ghetto Bhaal. Also, I see no reason to not extend the native drone control range of Domi now to better suit it's sentry drone role. Pretty much. Add one of those changes to the domi and we're done. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.10 14:10:00 -
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3 Roles. It's now undisputedly the Fleet Sniper for the Gallente. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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Posted - 2013.04.10 14:53:00 -
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androch wrote:but now can you work on making it less ugly so it looks more like something that was made to launch drones... something sexy like the algos +1 Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.10 15:40:00 -
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Andski wrote:Johan March wrote:I think the revisions are a step in the right direction and I definitely appreciate the re-tweak.
However, did you actually nerf the Hyperion's damage by taking it from 8 turrets with a 5% per level damage bonus to 6 turrets with a 10% per level damage bonus?
(8*1.25) vs. (6*1.5)
Am I missing something? The lowslot it gained? See: http://i.imgur.com/ybjuixD.jpg AND THE DRONE? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.10 19:29:00 -
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X Gallentius wrote:Tennessee Jack wrote:
If the bonuses are equivalent to 8 high slots.. could care less. We get more use off having mids and lows than we have having highs in these situations.
They're not. 8*1.25 = 10. 6*1.5 = 9, 7*1.25 = 8.75. Yikes. Wrong. 25% ROF = +33% dps increase.
So: 1.33*7 = 9.31 for the Megathron.
and 1.5 *6 = 9 for the Hyperion
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.10 19:40:00 -
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Hyperion vs Megathron
Base speed/agility: Megathron Base Targeting Range/Resolution: Megathron Signature: Megathron Turret Damage: Megathron Max Resists: Megathron
EHP: Hyperion Active tanking: Hyperion Max DPS: Hyperion Utility: Hyperion Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.11 08:48:00 -
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Re: 7+1/5/6 LOL, a tempest with blasters, with less range and neuting power and agility than a tempest, and less turret dps and speed than a talos.... "What is the interest already ? Oh yeah, solowanna-be nerds can pick a second choice ship to follow the skirmish ships. What does this ship can do another ship can't ?"
Yeah.... Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.11 09:02:00 -
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MWD speed should be combined into the same tracking and optimal range bonus tbh. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.11 09:32:00 -
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Hyperion: PROBLEM, OFFICER?  Megathon: Needs a little more CPU Dominix: Needs tweaking, (+mwd bonus, or +mid slot or +highslot and powergrid) and changes to sentry drone behaviour Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.12 09:37:00 -
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Eisprinzessin wrote: and a funny side note the caldari battlecuiser is the strongest hybrid platform then with 10 unbonused guns of damage and a range bonus on top
Nope. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.12 10:33:00 -
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CCP Eterne wrote:I've deleted a few non-constructive posts from this thread. Can we expect any feedback anytime soon? Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.13 11:44:00 -
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Everyone trying to turn the hyperion back to what it was before, or asking for the utility high to be returned on the megathron are bad and should feel bad.
Never has there been a clearer differentiation between these two ships and similar ships in different roles.
More work on the domi needed I think:
Consider... The New Armageddon and Scorpion could be considered distruption ships with ewar bonuses and a reduction of a slot.
The Doninix on the other hand, doesn't have an ewar bonus. Perhaps this justification could be used to provide it with an additional high slot, turret slot and grid with the current set of bonuses intact?
This would allow an extra drone link to go along with sentry drone bonuses. Either-way, I don't think it's actually evolved much from the tier 1 bs it was, and provides an awkward set of features leave a little to be desired. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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Posted - 2013.04.14 13:20:00 -
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I don't understand why any Megathron Blaster pilot wouldn't instantly switch to the Hyperion now. Clinging to it, and then complaining that it doesn't do exactly what you wanted it to do or what you now is silly. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.15 11:12:00 -
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Perihelion Olenard wrote:The megathron, as an attack battleship, is going to need more maneuverability and speed to counter being plated. The hyperion, being active armor-tanked combat battleship, will probably be faster than the megathron. Nope. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.04.15 12:29:00 -
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Askulf Joringer wrote:wallenbergaren wrote:The new Megathron does not stand out to me as being that much more turret focused than the Hyperion.
9.3333 effective turrets vs 9, 50mbit less drones. Shouldn't the Mega be gankier than the Hype? The Megathron has more effective turrets (although barley) but also has a tracking bonus... This instantly makes it more turret focused than the megathron. As for the 50m3 less drone bandwidth. This is really the only complaing people are throwing at the new megathron that I agree with, give it 100m3 and I think much of the whining will stop. As for the hyperion, I think it needs to loose the 50m3 of extra drone bay. 125m3/125m3 is perfectly acceptable. If only to stop the complaining... Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.04 16:34:00 -
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On the one hand, 3 drone damage mods and sentry drone damage rigs gives you 700dps from gardes.... On the other hand, that would be virtually impossible to use in most situations.
The domi doesn't feel like it'll be a fun ship to fly even though it might have some ******** and potentially OP stats.. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.05 18:48:00 -
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Broxus Maximas wrote:Pattern Clarc wrote:On the one hand, 3 drone damage mods and sentry drone damage rigs gives you 700dps from gardes.... On the other hand, that would be virtually impossible to use in most situations.
The domi doesn't feel like it'll be a fun ship to fly even though it might have some ******** and potentially OP stats.. 700 DPS for a BS is rather terrible. The new Domi sucks! The sad part is CCP Rise has just disappeared. I really had hoped more from him and was actually excited when I heard he was going to work with them. Now he is doing the normal game Dev thing and is nowhere to be found. I think its pretty clear that the community really does not like the CCP nerf to the Domi. So my question how are they going to work to make it better? I posted along with many others some solid ideas. I wonder if CCP is even reading them. 700 dps with double the tracking of rails, with 70km optimal is pretty good for a battleship, and that's before any turrets, Not completely happy with the new domi either though, not at the new prices. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.11 11:50:00 -
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I think I've decided. Give the Dominix these bonuses:
Gallente Battleship Skill Bonuses: +12.5% Drone Damage and Drone hitpoints +10% Drone optimal range and Drone tracking speed (replaces large hybrid turret damage)
Reduce the power grid by 1000.
An now you have a super specialised drone boat that isn't completely eclipsed by the Geddon. Sentry drones are massive pains in the ass, but if I can get gardes to do close to 900 dps, I WILL FIND A WAY TO MAKE THEM WORK.  Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.12 18:13:00 -
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Jill Antaris wrote: I imagine the main reason for changing the mega was, because gallente had two turret small gang battleships(actually 3, since you also could fit the domi this way). I think the hp numbers on the first page still reflect the first iteration, basically HP should be swapped between mega and hype after the role change, giving the new mega quite some staying power with the extra low compared to the Abaddon.
Then you'd need to reverse the Speed and Agility changes to the megathron too. To be honest, they should nerf the speed of the Hyperion down a bit as it's a bit out of line. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.15 09:19:00 -
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Drone control units have too much mass and cost too much. A simpler solution would just be to increase the drone hull and damage bonus and drone bay.
12.5% drone damage and hit points per level. Sentry drone bonus 425m3 drone bay. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.15 09:23:00 -
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Heh, just read the post above mine. So... Consensus on the Domi issue? Increase drone damage bonus to 12.5% or 15% and reduce weapon hardpoints? (and increase drone bay?)
All in favour say yay, all opposed say nay.
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.15 20:38:00 -
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The Megathron gained an 8% turret dps increase before considering what an extra low gives you. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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Posted - 2013.05.21 22:13:00 -
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The Hyperion should lose a bit of speed IMO, or lose that silly armour rep bonus. Slot layout and fittings is great, dps is great, it's just a bit too fast for the HP it has and if, in the hyperions case, I had to choose between losing hp or losing speed, i'd lose speed to allow it to better differentiate with the megathron. Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |

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Posted - 2013.05.21 22:46:00 -
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Didn't capacitor size and/or regen rate go up?
Ex CSM member & Designer of the Tornado. Gallente - Pilot satisfaction |
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